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				 Re: New Nation: Dragons, Magic Incarnate now with preview 
 Hmm thanks for the feedback JimIt's good to hear that they aren't as overpowered as some feared ( if others keep disagreeing there can of course be changes anyway so keep the feedback coming) so I'll wait with changing the econ a bit till I have more opinions (wisdom of the masses). If you still think changes are needed to make early game better if I don't touch the econ just now then met me know and I'll take your suggestion to increase starting army a bit to heart.
 What do you think about what the others said that just with bonebiters he could easily kill 3 normal AI's?
 
 further:
 1: the AP claws certainly should have 2 attacks
 2: I'll change the poison to what you suggest since it's been said before the ranged attack is too weak
 3: It's not entirely true that you can't get holy since
 - you get it 50% on the stargazers
 - you get it 10% on each young adult (= commander)
 - you get it on all dragons adult and up with increasing strenght.
 (unless of course the code I used for the 10 adn 50 % holy magic is wrong, I can't check it now.)
 
 On the to do list still is
 - age 0 for dragons, should be easily changed
 - weaken assasin (ghost dragon) (I plan on lowering hp to 35 and increase price a bit)
 - attack sprites for recruitables
 
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				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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