Re: New Nation: Dragons, Magic Incarnate now with preview
hmmm after those last changes we've been talkign about have been put in I still have a pretty hard time seeing this as a weak nation. I also gave ALL dragons a magic boost to show the magic in their blood (I did lower magic paths accordingly though so they don't start as more powerfull mages). That does mean the prophets are H4 now and the stargazers H2.
I didn't want that to happen, I specifically used boost 51 and 52 just to boost elemental and sorcery thinking holy magic wouldn't be in it.. I think I'll mod it out again before I release the update to yo all.
Some more last moment changes I need to put in
I've noticed and am changing:
the graph for the stargazer had a shadow that wasn't good
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Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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