Re: Suggestions for new patch
			 
             
			
		
		
		
		Changes a few days with the demo has made me want: 
 
 
Open ended random magics for 10% chance paths, i.e. 1 in 100 should get +2 1 in 1000 get +3 (split rather than grouped, I would think) etc. Not important, just whimsical oe consistency. 
 
Starting nation points should be moddable for both SP and MP. 
 
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly. 
 
Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text. 
 
-- 
 
Rabe who has the game but hasn't installed yet, for fear of having no life. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 |