Re: Suggestions for new patch
Changes a few days with the demo has made me want:
Open ended random magics for 10% chance paths, i.e. 1 in 100 should get +2 1 in 1000 get +3 (split rather than grouped, I would think) etc. Not important, just whimsical oe consistency.
Starting nation points should be moddable for both SP and MP.
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.
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Rabe who has the game but hasn't installed yet, for fear of having no life.
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