Re: Suggestions for new patch
Another thing I'd like to see would be some kind of "charisma" or PR/Diplomacy scale (whatever seems like a good term to call it), that would affect your Nation's ability to attract heroes, since I think heroes ought to be separated out from other good events.
Bad charisma might affect the Morale of your non-Sacred units negatively-or perhaps just Independents under your command, while reducing your chances to attract Heroes, but it would also give you some kind of boost to your PD-based on your bad reputation, other Nations don't want to risk your displeasure, and because you're not worried about keeping up appearances, there's no reason not to decorate in the styles of "early crow's cage" and "Spanish Inquisition", complete with pit traps and caltrops.
A good charisma would help you get more heroes, and maybe lowers the price of Mercenaries, and possibly even Summoned creatures, but it would also give you a negative Patrol factor, since your open tourist trade allows spies and assassins easy access.
I'd also like to see some generic, non-National heroes available. Examples might include a hoburg knight, a bog beast, a wandering Titan, a knight of the Chalice, a hero from one of the wolf/bear/lion/deer tribes, or one of the Amazon independents, etc. Units specific to Dominions, in other words, but not specific to any one Nation. I think a chance of getting one of those would add more of a specific "Dominions flavor". You can already get Necromancers, etc., ofcourse, I'd just like this expanded, and the units themselves labled as actual Heroes.
This would also be a fun as a moddable feature on certain "theme" maps, where each Nation would have a chance to end up with the same map-based Heroes, while still getting their own National Heroes.
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