Re: KingMaker - let the Ascension War commence!
yeah, MOD was modded with Twan's mod. That was due to popular demand K. No other spell was changed. There was a huge flap on the main board about the spell being unstoppable. I had proposed the casting mage not being able to retreat for 5 turns, but a vast majority wanted more. So Twan's Mod was used.
Now that the spell has been fixed, I am assuming the Kingmaker Mod could be easily tweaked to remove the Twan Mod, but then everyone would haveto download the Kingmaker II mod, and LLamabeast would have to change it on his end.
Not sure it is worth it. Twan's mod is actually pretty good.
Some spells were removed entirely. Astral Corruption, Arcane Nexus, Burden of Time, and Utterdark.
Other than that, I think the spells are all normal. The research is tired, with lower spells normal, then hard, and 7-9 very hard. Again, that was by popular demand.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Last edited by Xietor; October 21st, 2008 at 06:34 PM..
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