Re: Blood Indies
Well, one could consider (I do) spending a pretender's turn trying to get a few blood slaves as a bit wasteful. A rainbow, the only option that makes it worth buying level one in a sphere, should be site searching manually for a lot more gems than just death - surely he'd be searching for 4 or 5 types?
Also, you can't equate one blood slave with one death gem. And it will be along time before that blood economy is using blood slaves for anything other than empowering and SDRs. There is also the factor of income reduction due to the unrest caused.
The only time I'd bother setting up a pretender to blood hunt is if doing it seriously - have several levels to enable very effective blood hunting, and to have the paths to forge the really useful to get early blood items, namely blood stones and soul contracts. If you're able to get soul contracts in the early game it starts to justify having a pretender blood hunting. I'd at least get to level 4 so I can use items to boost him to 6 (soul contracts) and to get some kind of bless out of it. I really want to try it with abysia actually, as there is a lot of synergy with producing devils and generating earth mana.
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