Quote:
Originally Posted by Gregstrom
Non-AofE spells aren't always going to hit when they impact the correct square. They might hit an empty part of the square (if there are less than 6 size units of troops in it), or the damage might be absorbed by armour/shields.
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I would be surprised if there were a separate check to hit part of an empty square, because the missile check already covers that. I think it's
1.) Select a target randomly from units, if any, in the square.
2.) Apply the missile hit formula from the manual (an opposed roll taking into account defender shield, fatigue, and how crowded the square is).
That's why it's effective to give mages bodyguards in their square, because even though the chance of losing the opposed roll goes up, the chance of being the selected target goes down by a factor of three with 2 bodyguards. And mages usually lose the opposed roll anyway because of fatigue.
-Max