Re: Refit "sizes not identical" bug
There are too many possible errors and never enough error codes. I never take error codes at their face values.
edit: I was wondering about a possible work-around. Like placing the design in the back of a build que (but not building it), since it would then become locked in as new design. Possibly allowing retrofit to work on first turn. But.. I guess this will have to be tested.
[ May 22, 2002, 17:47: Message edited by: Wardad ]
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