Quote:
Originally Posted by Epaminondas
Thanks for the thread reference, but the topic is not really identical. That thread assumes options once most spells have been researched and hence lists counters that I too am aware of. My question had to do with early game options, when few spells are researched, and you have to manage with national units, low level spells and items.
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You are right they are not exactly the same. But let's go through the counters in the thread:
lightning (evoc 2)
Skelly spam (ench 3)
Body etherial (alt 3)
Rage (thaum 3)
Paralyze (thaum 4)
destruction (alt 4)
thunderstrike (evoc 4)
flaming arrows (ench 4)
Soul Slay (thaum 5)
Ghost Grip (conj 5)
orb lightning (evoc 5)
Stellar Cascades (evoc 5)
will 'o the wisp (?) never tried it will this actually do anything? (conj 5)
Enslave Mind (thaum 6)
Petrify (alt 6)
living statues (ench 6)
mechanical men (const 7)
I would say that the level 3-4 spells are in play. I have to say that the level 4 spells look more hopeful than the level 3 spells.
Also, since Niefel is so dependent upon it's capital, how about
: spies & rain of toads.