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Old October 24th, 2008, 04:29 AM
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Default Re: Bug with artillery.

Quote:
Originally Posted by DRG View Post
It's been that way with SP forever. Call it a quirk not a bug.

First...any on map gun can disengage it's indirect fire and fire at targets of opportunity ( or just fire at targets of opportunity )so my first question for you would be do you think many people would be very happy if we took that capability away ?

Second....Once an indirect capable unit has fired at a hex it now has that hexes range and if , in real life, the gun commander ordered a fire for effect on that spot why would they need to go though the full delay that is usually necessary to aim guns at a target they have already aimed and fired at ?

Don
It is convenient, if it is necessary to destroy the opponent inaccessible for z-fire, but it somewhere beside.
Through 1 turn (we shall move a marker) we can already strew to it on a head shells, there where z-fire did not get, and it will occur very soon.
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