Quote:
Originally Posted by MaxWilson
D3 or higher. I don't think of D2s as really skelly spam-capable, even though technically they can cast it in a pinch.
-Max
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Well, they'll get 3 casts off and then pass out, and a couple of turns later, do another cast. 20 skellies apiece isn't too bad for a D2 mage, especially if you have a couple doing something else to help those bones kill or rout faster.
Alternately you can just have them cast twice, and then switch to Ghost Grip or Frighten for the rest of their fatigue capacity.