Re: Water magic
grip of winter + falling frost spam murders everything not cold resistant, no questions asked, just make sure you have something to protect you're mages (a wall of chaff to stop melee troops, some way to protect from mage counters such as rain of stones) as long as you're mages can hold out for like 10 turns everything not cold resistant the enemy has is more than likely to die, even if not killed in those 10 turns they would be over fatigued and are made useless (i find this particularly effective vs hydra rushes, funny seeing those blessed serpents die of fatigue) .
falling frost also causes damage (but not the chill effect) to cold resistant troops but can be evaded with a high defence/parry skill making it perfect for even cold resistant chaff.
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