
May 23rd, 2002, 01:27 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Possible "event triggers" in Scenario Creation
Far too many times, I've given an order which was ignored because I forgot to clear the previous Sentry order first.
Quote:
Any idea what the AI will do after it executes the orders? (re-establish sentry mode?)
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No, after it executes the orders, it won't have any orders. To re-establish sentry mode, you'd have to put another Sentry command at the end of the list, but if the ship is still in a system with a non-ally, the final Sentry command will immediately clear again.
Also, a ship that has low or no supplies won't accept a Sentry order, even if there are no enemies present.
I've yet to find a use for the Patrol order in SE IV, but if it works the same as every other game I've seen it in, the ship will just shuttle back and forth between its current position and a target destination. I don't know if supplies will have any effect on a Patrol order.
You can use the Repeat Orders command for a similar effect, as well.
[ May 23, 2002, 00:43: Message edited by: capnq ]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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