
May 24th, 2002, 04:50 PM
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Join Date: Jan 2001
Location: Ohio
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Re: Possible "event triggers" in Scenario Creation
Quote:
Originally posted by Taera:
What do you mean?
I was talking about mining ships, the repeat order does not remove itself when put in repeat orders.
The point is that the mining ship will mine, when it'll be short on resources it will move to the ressuply, go back and mine again without you even bothering to take a look at it, and it wont appear in the next ship list.
As for scenarios, yes the AI does control the ships, but it adds orders only after the current orders are executed. As far as i know, the AI does not use the "cancel orders" command, meaning you can control what will the given ship do to a period of time (orders like sentry -> go to system -> destroy sun shouldnt be to much complex)
hey, can i give an order to "destroy sun" or is it aviable only from stellar manipulations dialog? Never used it.
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Taera, I was responding to Capn there, not saying anyting about yout mining ship orders. You wouldn't really want mining ship orders to clear just because an anamy approached, unless you think they might attack it.
As far as giving an order to destroy a sun. I *think* if you are sitting on the sun, you could chain some orders like move to 3 systems away, move back to here, destroy sun, and it should work. Assuming your star blower had sufficent supply you might even be able to time your suns destruction that way. Would be worth investigating.
I am pretty sure I have seen the AI clear orders before. Although I haven't tested for that specifically. It just seems like I was trying something else and that happened a few times. I'll have to run some tests.
Geoschmo
[ May 24, 2002, 15:51: Message edited by: geoschmo ]
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