Re: Early War AAMG's on German Tanks
Fair enough. I hadn't picked up on it before since I normally focus on the '43-'45 timeframe. Over the past couple of weeks, I added Cross Sounds 0.9 and did a unit by unit review of spob16 to ensure the sounds matched up. I also did this with an eye to learning all the nuances of the units with an end goal of trying to change some the formations in MobHack. The anomalies were found through that review.
Some of the different things that have been discussed on the forum have made their way into the spob16 on the second copy of the game on my PC that I just use for self-generated campaigns & battles... the AAMG changes, adding CMG's to the late-war Stug IIIg's, changing out the KwK/StG 40's for PaK40's, etc.
I greatly appreciate the flexibility of the game to allow those sort of tweaks (within the limits what's hard coded).
Ross
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