
May 28th, 2002, 07:53 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Tech tree viewer in the works...
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Excellent program raynor.
I'm trying to find what's the error in my modded files to make it run with them. Any suggestion. What common mistake can be overseen by the game but not by this program?
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Thanks. Mainly, the program is particular about blank lines. The game accepts blank lines inside components and techareas and multiple blank lines between components and techareas. But this simple code doesn't have error checking to check for that. It assumes no blank lines inside components/techareas and just a single blank line between components/techareas.
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Showing total tech cost of all tech areas should be more like removing a filter not like adding a new feature.
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I agree. If I include every component in one big list, then it should be fairly simple. I may have gotten bogged down trying to get a little fancier by adding a tabbed interface to show a tab for each component class such as weapons, engines, etc. We shall see.
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