Re: Gem Valley - a SP MA mod
Followup: Game against impossible AI's.
This time I played it slightly differently, I didn't build any fortresses, although I did capture some. Dominion 10. Strangely enough for a magic nation, Drain 3. That destroys the research from fountains but hardly puts a dent in what mines turn out. Until I was facing the final AI I never had more than 30PD on the borders--I was simply expanding too fast to afford any more than that.
Again, nothing forged, no globals.
Again, I went for summons and used wraith lords to conquer lands once I had them. Once I was at abominations I went for astral fountains and soon I had 8 mines turning out a steady stream of them. At the end I had an astral income of 2000/turn.
Again, I never went to war but the AI did. I did launch one remote attack--a huge army was going for the same unowned castle I was seiging and I dropped 8 flames from the sky on it.
Dominion kills in : 2, 3, 4, 4, 5 and the start of 7. The other AI's were eliminated by each other. I completed research in summer of 6. I didn't actually play the game past the start of year 6, I was simply hitting end turn. With more careful play and actually attacking I think I could have won this early in 6. Had that last AI not been Ashod I think I could have won it in late 5.
This mod is *WAY* too powerful. The only way I've ever won against impossibles before is with LA Ermor.
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