
July 7th, 2002, 03:58 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Tech tree viewer in the works...
Quote:
Originally posted by Lemmy:
And IIRC there are also mods which have tech level req > max level, i still have to find a way to store that in my program, and show them in the tree.
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Seems to be it wouldn't really need to be in the tree since you can never get to a tech level higher than the max. Those components with req tech higher than max are unbuildable and presumable just left in for a future umod.
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