Quote:
Originally Posted by chrispedersen
There are few (no) late game counters for high hit point units, at least none that dont' work equally well against low hit point units.
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Well, that's going to be true generally. Direct damage will always be equally effective (or more effective) against low-hp units, and save-or-die doesn't care about hits in the first place.
There's a variety of battle magic that causes large amounts of non-resistible damage already, and it will preferentially target high-hp units thanks to the way the AI works. Save or die spells on the battlefield tend to aim at high-hp units as well.
If you mean there are few strategic spells that will be more effective against giants than humans, I have to agree. I don't see how killing random units in an army is more effective against giants than humans, though. It seems to me that human-size armies, because of their greater numbers, would lose more units than giant armies would.
If an assassin spell preferentially targetted units with higher hits, and the assassin used that handy sword that deals extra damage against units larger than the wielder, that might be interesting.