Quote:
Originally Posted by konming
Like I said, it most likely is a problem with the email server, not llamaserver. Llamaserver reads all *NEW* emails from its mail server and process them. If the mail server somehow does not mark those mail as *READ* (in case of imap or exchange server and alike) or *DELETE* those emails (in case of pop), then llamaserver will just have to reprocess all those emails *AGAIN AND AGAIN*. It should have nothing to do with number of games running. That will only affect the response speed, as more emails are received per minute and more turns need to be resolved.
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Lch is right. There is a bug in various mail servers that if *all* mail is not downloaded, it resets the pointer from the server and reprocesses the same messages again and again. It can rather quickly consume bandwidth and diskspace.