Quote:
Originally Posted by capnq
I can't think of a single game I own that has pathfinding that I'd describe as "good". Apparently it's more difficult to code than it looks.
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I cannot tell you how much I agree with your observation. The pathfinding problem is particularly onerous in many RTS games. I'll frequently click a group of units, click a destination, and then go on to another task. Several minutes later, I go to check on my wandering units, and I discover that half of them have gotten stuck on some sort of obstacle. The other half of my troops went straight to their destination and got slaughtered because they didn't have enough support.
Actually, I can think of one game with a decent pathfinding engine: Civ4. But that's the only one.
Quote:
Originally Posted by capnq
I can't remember ever using the monthly ritual hotkey, for that matter. Micromanagement FTW.
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I use the monthly ritual commands for remote site searching and
some summonings. Put a couple of necromancers in a lab, set them to summon Wights every month, and you can have quite a respectable force in short order.
That said, I totally agree with lch's point about the drawbacks in the automated remote site-searching. I use it gladly, but there are a few shortcomings in the way it determines which sites to search. On the one hand, I really don't want to waste gems and mage-turns to search captured enemy capitals. I already
know which site will be in Niefel's capital -- it's Niefelheim, thanks -- and I don't need to search for it. On the other hand, it would also be good if my remote site searchers would be willing to search a province that had already been searched by a level-1 or level-2 mage, because that first search could have missed a site or two. I gladly use the automated remote site-searching, and I consider it to be a huge boon to the gamer, but it's definitely not perfect.