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Old October 31st, 2008, 10:49 AM

licker licker is offline
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Default Re: Moving Through Multiple Provinces

I must say the bulk of you completely miss the point.

It does not have to be pathfinding afterall. You can set up your movement however you like, and the file can simply store the movement command to the next province# in your chain. Is this massive bloat? Seems doubtful to me, unless you intentionally make huge move chains, but even there you could cap the length of the chain at 5 or some other arbitrary number.

This is not rocket science, this is not reinventing anything, this is really really simple, and even if you would never use it, others obviously would use it.

I get the whole the devs don't give a crap about the SP game (and if that sounds harsh, its also basically true), but this is an ease to micro which would be used frequently, even if it was only to add one extra province move as you are ferrying move 1 troops 2 provinces.

I'm not talking about linking moves and actions to create some kind of search or pickup automation (though that would also be cool), I'm talking about an ability to chain move commands via some kind of way point system. Scrap any notion of path finding, that's not needed.

Sometimes I think that Dom IV would be better served by not trying to expand the content, but rather to simply refine what there already is by making the turns flow more smoothly, and a huge part of that would be reducing the amount of needless micro, as well as improving certain other aspects such as equiping commanders, setting up the tactical battles, ...

All that aside though, that's not germane to anything added to Dom3. Add the shortcut to move gems (like blood slaves), add a monthly forging command, add a monthly move command (set a destination, and every turn the commander moves towards it in the shortest path possible, hell this is even easier than waypoints or pathfinding since nothing is stored in the file other than a Move to provinceX, and if provinceX becomes unreachable just pop up a message and cancel the order, this already happens when you run out of gems for monthly rituals, though not the message...).

Seriously, I don't see the resistance to this, until a dev says its too hard to code. I won't pretend to know what it would take to add it, and I don't really think any of you should pretend that either.
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