View Single Post
  #40  
Old October 31st, 2008, 03:05 PM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default Re: Moving Through Multiple Provinces

Quote:
Originally Posted by licker
There's always lots of little things you should do when you have a big nation to manage, makeing some of those little things less tedious is a good thing, getting rid of those little things would be ideal, but probably not in the realm of play style for dom3.

I'm channeling MoO3 there, but that's a different game design concept entirely. Though it could work in a dom type setting/game. Think Majesty or RotK if you prefer those, but basically one leader setting policy, but not actually dirtying their hands with the nitty gritty.

Sure the nitty gritty appeals to some people, and that's fine, I'm talking about completely different games, though I see the advantages in empolying some of those game mechanics to all TBSs which suffer from mid to late game micro management hell.
Ever played the original Dominions? Dominions: Priests, Prophets, and Pretenders ... aka Dom:PPP?

No re-usable commander scripts. No automated site searching. No monthly spell-casting commands. No automated pooling of gems and blood slaves.

I feel like one of those cranky old men who's always telling the kids, "When I was your age, we had to WALK to school! Uphill! Both ways! In nine feet of snow!"

Anyway, the point I'm trying to make is this: Dominions 3 has seriously reduced the amount of micromanagement that we used to have. Can they go farther? Sure, there's always going to be room for improvement. But they've come a long way.
__________________
More Trollz mod for Dom3
Reply With Quote