Re: Hall of Doh!
			 
             
			
		
		
		
		In my first game I had a imprisoned rainbow alchemist with low dominion and scales and incredible high magic (like 9 Astral and 4 in every other path without items) to try all the cools spells I couldn't try in the demo. He had a staff of elements, a ring of wizardry, a ring of sorcery, some armor, a bottle of life and cast twiceborn. 
 
One day I wanted to bring him back to my capital, but why walk when can teleport, call horrors and return? 
 
I gave him three pearls some blood slaves and scripted him like this: 
Power of the spheres (to get +1 Blood to reduce fatigue) 
Call Horror 
Call Horror 
Return 
 
When I opened the messages on the next turn I saw that he died. 
I watched the battle and saw that everything worked like it should until he should have cast return. Instead he just cast damage spells. 
I opened his description and saw that he had only one pearl left. Apparently he had used a pearl that was intended for the returning to reduce a riducolous fatigue of about 10 and trapped himself in a province with enemy dominion, a large enemy army and two horrors... 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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