Quote:
Originally Posted by Endoperez
Poisoned weapons cause poison even when Mirror Image negates the damage from the hit. This might be true for all secondary effects; that is, a hit is a hit even if mirror image negates the damage.
2368 striking with weapon Thorn Staff. att35 def15
hitloc Werewolf strikes Illusionist wl4 diff-4 -> 4
hitunit 2368 2476 dmg5 spec3 ba4
damage 28 on Illusionist, spec0x3 ba4
Mirror Image negated 28 pnts of dmg
hitloc Werewolf strikes Illusionist wl0 diff-1 -> 1
hitunit 2368 2476 dmg15 spec8320 ba1
For comparison, here's the next attack.
2368 striking with weapon Bite. att23 def12
hitloc Werewolf strikes Illusionist wl0 diff-1 -> 4
hitunit 2368 2476 dmg2 spec136314881 ba4
damage 31 on Illusionist, spec0x8200001 ba4
Mirror Image negated 31 pnts of dmg
|
Bug from user point of view, WAD from game mechanics point of view. Weapon with secondary effect hits unit, mirror image negates damage. Weapon secondary effect (another weapon in itself) then hits the unit and effect is applied since mirror image is no longer in existence. Don't know if that can be changed, but we can ask about it. Might require some more procedures to be written into the hit calculations, though, so it could get complex.