Thread: New Patch?
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Old May 23rd, 2002, 05:20 PM
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Default Re: New Patch?

Quote:
Originally posted by Taera:
quote:
7. Changed - Engine Damaging Weapons no longer skip shields.
IMO this is the best feature in the listed.
This thing will realy balance the things.

Interesting, because in my view this was the WORST thing!!!

Yes, it makes (IMHO of course) this weapon useless: who will continue using this weapon now?

Against enemies that like to use armors instead shields, the boarding parties are more effective, I think.

The two AI scripts files that I did, use a lot the Engine destroyer with success, but now would be a real bad option for them. I should remove the Engine Destroyers for both (specially for the Aquilaeian), but probably never will do it... I'm so lazy to start to do all the test that did in the past again.
I think that a better approach to fix the "engine damage problem", should be shorting the range or changing the reload time, but the current fix (in my view), was the worst.

Talking about to balance weapons, IMHO again:
a) The PPB should be balanced (very easy to research, very strong even against Phased
Shields).
b) Weapon damage weapons should not skip shields anymore.
c) PDC cannons. They're so strong, that is not good to use Missiles after the first turns.
d) Give some kind of bonus for the Torpedoes weapons (maybe more cheap?). Altough I know that a few people like to use them, in my games (against humans/AI) the experience have proved that the Torpedoes are not good weapons.

Why "fix" the Engine Damage weapons, and keep the others like now?
Don't tell me that I can mod the game myself and balance the techs to my taste... because I can say the same about the fix that was done!
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