Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by rdonj
Also generally speaking I don't think it would be worth it to give them a skull staff to cast soul vortex. If you want to give them the ability to cast soul vortex, you would be better off using the +d hat. But that is probably a bit too expensive for what they're worth.
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They're immortal, so you want to avoid losing gear, especially expensive gear like a skull hat. I'd probably go with giving them death gems (1 apiece if you can get a scout in the same province to resupply).
Unless of course you thug them out sufficiently that they don't get killed at all.
-Max
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thugging them out is rather trivial at const4 and with the standard LAUlm paths (SFEAD), with hammers and forge bonus its also pretty cheap to toss them luck pendants or various shields.
Of course you will be much more effective if you know what you're fighting before you start just throwing them around. Counts with full kit (especially horror helm, luck, some chaff control shield...) can wipe out pretty much any PD, and most smaller armies, so you can use them offensively with little drawback, unless you blunder into a real army with them.
Useing them in support of one of your real armies is also quite workable, and then you don't even care as much if they die (in or out of dominion) as long as you figure to win, their gear will get picked up by your other commanders (well assuming you have enough slots on your other commanders...).
Putting all kinds of killer buffs on them just seems a tad wasteful when you could otherwise use your communion to acutally go about killing the enemy with all the possible path combinations LAulm can get with their diverse s? mages (though they are all low level magic, but some boosters and a big communion since blood and astral are on almost all your mages isn't hard to pull off).
Iron Blizard is just too cheap to spam the crap out of in a reverse communion, and throwing 30+ ap magic darts around the battlefield is going to do a number on just about any kind of army you are facing.
If you are facing SCs/thugs then you communion and spam paralyze, ...
The counts can handle the chaff control pretty well, and wouldn't be that useful against SCs/thugs other than to engage them and keep them still for your communion to tear down.
By the way, LAUlm really needs to set up a blood stone forger ASAP, you will not be disappointed with the results
