Quote:
Originally Posted by mac5732
I know there will be those who disagree, BUT.. MP is not the only style gamers play.. SP must be taken into account as well and to weaken races in order to balance MP just unbalances SP to point its no longer fun to play..
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Well, another voice for this side of the coin.
When most balancing is done through cost increases, I have 1 question, and an elegant solution.
First, do you already play with all AI on Impossible?
If not, then you can already rebalance cost increases by increasing difficulty. If you do play exclusively on Impossible, then I would think that the best solution overall would be to allow MP balancing to continue to take place largely through cost changes in units, but to ask for another difficulty level to be implemented. Of all of the changes that are requested for the game, adding another step to the difficulty scale should be utterly trivial.
Though, I would hope that even a minuscule amount of AI direction as to gem searching and gem use, would go a LONG way to making the computer more fearsome. For example, if they got some sort of mild, free, Arcane Probing effect in their dominion (not the mage hunting part, just the site finding part), it would automate their site searching in a way that they could compete in gem income more readily, and actually cast more globals/rituals.