View Single Post
  #12  
Old November 5th, 2008, 12:06 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: HARM - too weak in penetration?

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Moon Pine;650386:
The munition of aircrafts couldn't be replenished, it's really annoying.

Do you SERIOUSLY think in a game typically representing 1 1/2 - 2 hours of real time battle that aircraft should be able to fly back to distant air bases, re-arm and return the the battle ?

Or are you referring to some problem with a campaign game ?

Don
Just to be annoying

This is one of the reasons the USMC is so fond of the AV-8 Harrier.
We have mobile (a small truck convoy) refuel/rearm stations that set up in less then 15 minutes well forward on the battlefield specifically to service helo's and Harriers.
WinSMBT already allows you to rearm helo's, and I've toyed with the idea of making a Harrier using a helicopter unit type (it works, kinda, but not worth the trouble).

This is however the exception to the "rule" for aircraft.
As Don said, for any other aircraft to return to base, rearm, and return to the battlefield in a couple hours just ain't gonna happen.

I do however question the cost/benefit ratio of aircraft in general in WinSMBT.
While I have, on rare occasions, had truly spectacular results from an airstrike for the most part I rarely find them worth the point cost.
If they cost say half as much they might be worth the cost, in my (and i stress this is personal) opinion.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein

Last edited by Suhiir; November 5th, 2008 at 12:11 PM..
Reply With Quote