Thread: Core Assault
View Single Post
  #5  
Old November 5th, 2008, 01:20 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: Core Assault

The assault/defend multipliers are off some. The others seem good.

The overall idea of a core assault does work, but has one major drawback, no cannon fodder. No matter how you attack, there will be casualties. Without support units, all the casualties are in my core. With support units, I can pin down enemy units with my support units while my core maneuvers against them. This way, the support units take most of the casualties.

On the positive side, the core assault did allow me to get my core to the enemy rear with the lose of one half track and a squad due to artillery at the wire line and a few scouts. I was too slow clearing the wire. Once contact was made, for some bizarre reason, some AI units dashed off to the West away from my units. There was nothing out there. The casualties I took in my core were to units that either couldn't move or a few infantry units. I might have to try taking a company of support units to act more like shock troops when I try this again.
Reply With Quote