Quote:
Originally Posted by vfb
Thanks!
The formula can also be expressed as:
Protection = natural + armor - (natural * armor/40)
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Yes. That's where the original formula that Chris cited ("Prot = BaseProt + ArmorProt * (1 - BaseProt/40).") comes from.
If you want a way to visualize this, imagine that Base Prot and Armor Prot are two dimensions of a protection "square" with sidelength 40, and the total Prot is the proportion of total area covered (times 40). So if you have Base Prot 20 and Armor Prot 20, you wind up with
Code:
Base Prot -> 40
A ****************************************
r ****************************************
m ****************************************
o ****************************************
r ****************************************
****************************************
P ****************************************
r ****************************************
o ****************************************
t ****************************************
********************--------------------
| ********************--------------------
V ********************--------------------
********************--------------------
********************--------------------
********************--------------------
********************--------------------
********************--------------------
4 ********************--------------------
0 ********************--------------------
Thus, you get 3/4 of 40 prot, which is Prot 30. If one dimension is half full, you only get half the benefit from the other dimension because half of it is already covered.
Thus, armor should be a low priority for an E10 Cyclops because it's very hard to raise total Prot significantly. And E9 does not combine as well with Berserk as you might hope, because they act on different forms of Prot.
-Max