Re: Bandar Log - you whipped me with what?!?
yeah. Air Bless wins out for Kail for too many reasons
1. Makes your recruitable everywhere sacreds also be usable everywhere sacreds. Any Kail strat must depend on these guys. Also, the Apsaras are in principle the same as your recruits and benefit from the same blesses. Lastly, consider that Air magic and arrows are particularly fearsome in EA specifically.
2. The nature of the recruits makes bless usefulness breakdown as follows:
blesses that lessen the amount of damage received are useless because the sacreds have no armor to be effected, which in turn also means that they take so much damage from any hit that regen is worthless.
useless = earth, nature
blesses that buff offense are useful but if the sacreds are dead it doesn't matter. this makes defense blesses first priority.
not priority = fire/death/blood
The priority optional blesses are ones that add defense by preventing hits from occurring at all. Twist Fate prevents first damage and weak Water pumps their already high Defense to phenomenal levels, preventing melee hits from landing in the first place.
priority = Astral, Water(weak)
The key bless is Air because without it then then all the Awe, Twist Fate, and Defense in the world are useless.
key = Air
on top of the key and priority optional blesses it would be nice to have an offense bless; but it's not realistic because there just won't be points available, and any points for blesses are better spent on the priorities.
With the sacreds as the axiom of the strategy, Kail also has many ways to fit their other units around them and their blesses so nicely. They come together in an almost Nirvanic symmetry, making Kail one of my top favorite nations.
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