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Old November 8th, 2008, 01:09 PM
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Default Re: When Does the AI Give Up???

We've been down this round before. You're "ignored" Chuck because neither Andy nor I have the least bit of interest in arguing on and on and on and on about a topic because you absolutely cannot grasp that whatever idea you have for the game shouldn't be accepted for implementation or, at the very least. discussed to death.

One of the interesting things about SP is the number of people who profess to enjoy it but have a long list of things they want changed to make it "better". If all the changes were made it wouldn't be SP and most of the reason people have for liking it would disappear. Keep in mind that far more people play this game and are happy with it than the few who constantly find fault with it for one reason or the other. Yeah..... I know....... you love the game but just want to make it "better".

Off map arty gives no smoke signature but once it's fired the game will begin the process of counter battery against those units and IF you or the AI has arty with equal or greater range and the gun crews moral and experience are good enough you will get CB sometime a few turns in the future. It's not 100% predictable when you will get CB and we like it that way. Some don't and want fuller control. But it's not going to change

On map units are CB'd by their smoke signature. This gives both the AI and a human player an equal chance at dealing with them. Is it gamey ? Sure. Is the entire GAME gamey ? Of course. It's a GAME. Real life commanders DO NOT have a "God View" of the battlefield" . SP DOES have a "God View" of the battlefield and that is at the very core of it's being and isn't going to change. If we didn't allow the smoke signatures there would be no way to counter on map arty for the AI or the human player. We could key the AI to the firing event similar to the off map arty but that would leave the human player with nothing.

So no, it's not going to change any more than the smoke kicked up by artillery is going to be eliminated either as the same argument could be made that this shouldn't been seen at the other end of the map either.

End of discussion

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