Re: New Nation: Dragons, Magic Incarnate UPDATE
Hmm a thing I need to know first: did you use the latest version (if not then the bonebiter have gotten a higher price already)
1. I don't think I want to increase the price that much if they are still way to strong I'll start with taking away the armourpiercing of their claws, leaving just armour piercing bit. Maybe lower attack skill and hp a bit too.
2. I don't think race specific boosters can be done, actually atm I can't even make regular boosters unless I change and existing one I think.
I was thinking they had pretty decen combat magic skill. 3 W, 3 F, 3 E should give some nice options really. Increasing this might be overdoing it a bit. Since combat is so powerfull it might be good to leave magic relatively weaker (might make for a decent AI nation too)
3. Are they really that weak? they should be pretty well usabale for quite some situations. There are still a lot of way of kitting them out that will really help them and improve them (and you have acces to a lot of items)
4. I'll look into that sprite thing (also the dragon of fate thing, though if ou didn't summon him ti woudl be strange since it should be a restricted spell)
5. but you could start an assasination fight right?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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