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Old November 10th, 2008, 06:19 AM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate UPDATE

hehe banners never are high on my priority list I'll admit but I'll see what I can do

back to some of your points:
I think I had a few assasination fights in the past with them so I'm pretty sure that should work
I'll correct the sprite thing

I'm not quite sure I agree that dragons not being good in the lab is so unfitting and if you empower them in a new path they have a magic boost so that opens op a lot of options for selective boosting. (the fact you have so much options for the gems was why I had the summon costs lower before. Maybe that should be altered a bit again) (I still can't mod new boosters, that summoning thing isn't possible either i think)

I assume your last reply mean you did have the latest version so I'll have to weaken the bone biters... 3 AP attacks on a recruitable with high prot and HP probably is a bit too much.. I'll need to cut out one attack.

I guess I'll accomodate the pretenders complaints too and create somesort of immmobile dragon statue (will probably mean the others will never be used sadly.. maybe I should use those sprites for other dragons then)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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