Thread: Bug Unit Move Reset
View Single Post
  #2  
Old November 10th, 2008, 03:18 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: Unit Move Reset

Quote:
Originally Posted by RERomine View Post
During my current battle, German unit K0 (InfGrp (SMG) SS) moved two hexes. At the second hex, it was fired on and suppression increased to 15. I rallied the unit back to suppression 1 and it how shows it never moved.

I've never seen this before. If anyone is interested, I have a save from the end of my previous turn and immediately after I rallied unit K0.
That happens from time to time and was investigated years back. Despite a dig through the spaghetti, the precise bit of it that allowed that was never found due to the low occurrence of the event being impossible to trap with the debugger.

So - Some leaders can perform a "heroic rally" once in a blue moon. We decided to treat the unexpected behaviour as a feature and not as a bug.

Andy
Reply With Quote