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Old November 10th, 2008, 07:13 PM

Loren Loren is offline
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Default Re: New Nation: Dragons, Magic Incarnate UPDATE

Quote:
Originally Posted by Aezeal View Post
Quote:
Seems wrong for a race named "Magic Incarnate".
Magic incarnate refers to them all having a magic boost for all magic (since they per definition have above avarage (and that is putting it mildly) stats they can't also have above average magic power since that would be overpowering them by definition.)

Age dragon spell can't be done I fear.

OK your example makes it clear that this race can be used in ways that shows they are overpowered. Can you tell me exactly what you did (I'm guessing it's mainly those bonebiters but if I'm going to fix it (prolly work for the weekend) then I'd like to know all of it.
Every couple of turns I send out an Adamantine Claw Dragon with a couple of turns of bonebiter recruits. This group will almost never lose anyone to an indie. Since it's got a flight move of 3 it's very good at getting to the battle.

I initially tried using some ghost dragons to clear provinces but it's a lot of micromanagement. I'd do it in MP but it's not worth it against the AI.

Next game I'm going to try it with a single turn of recruits.

Note that this has left me way behind on research (I have only two mages at this point, my pretender and a plague dragon that happened by) but so what? In my previous game I didn't need the magic in the first place.

It's summer of 5, Ermor is also sieged and my armies are munching up Utgard. At this point I'm deploying them with 40 bonebiters. I've got 5 castles turning them out, there about 20 such groups out there, 10 of which are smashing Utgard. I have one group in every border province with Abysia, the only other force I'm at war with.
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