Re: Magic Site Idea Thread
			 
             
			
		
		
		
		I like Stavis L's formatting, so I'll use it on my own further suggestions, with a minor alteration (changed path bonus to economy bonus). 
Also, it seems I totally forgot about UNCOMMON sites. That means that all sites are either common, uncommon or rare. I'll edit the original post accordingly.  
 
 
Name: Garden of Crystal Apples 
Path: Nature 2 
Terrain: any 
Freq: 1 (uncommon) 
Recruitables: (none) 
Recruitable Commanders: (none) 
Gems: 1 Nature, 1 Earth 
Economy Bonus: (none) 
Scales: (none) 
 
Name: Mushroom Garden 
Path: Earth 1 
Terrain: Cave 
Freq: 0 (common) 
Recruitables: (none) 
Recruitable Commanders: (none) 
Gems: 1 Nature 
Economy Bonus 
Scales: (none) 
 
Name: Mushroom Farm 
Path: Nature 0 
Terrain: Cave 
Freq: 1 (uncommon) 
Recruitables: (none) 
Recruitable Commanders: (none) 
Gems: 1 Nature 
Gold/resource Bonus: (none) 
Scales: Growth 
 
Name: Sycamore of Turquoise 
Path: Death 2 
Terrain: Any 
Freq: 2 (rare) 
Recruitables: (none) 
Recruitable Commanders: (none) 
Gems: 1 Death, 1 Nature 
Gold/resource Bonus: (none) 
Scales: (none) 
 
Name: The Hundred Oak 
Path: Nature 2 
Terrain: Any 
Freq: 1 (uncommon) 
Recruitables: (none) 
Recruitable Commanders: (none) 
Gems: 1 Nature 
Gold/resource Bonus: (none) 
Scales: (none) 
 
Name: The Holy Oak 
Path: Holy 1 
Terrain: Forest 
Freq: 1 (uncommon) 
Recruitables: (none) 
Recruitable Commanders: 1195 (Hoburg Priest) 
Gems: 1 Nature 
Gold/resource Bonus: (none) 
Scales: Order 
 
Name: Star Stone 
Path: Earth 3 
Terrain: Farm 
Freq: 2 (rare) 
Recruitables: (none) 
Recruitable Commanders: (none) 
Gems: 1 Astral, 1 Earth 
Gold/resource Bonus: resources +50 
Scales: (none) 
 
Name: Abbot Oak 
Path: Holy 2 
Terrain: Forest 
Freq: 1 (uncommon) 
Recruitables: (none) 
Recruitable Commanders: High Priest 
Gems: 1 Nature 
Gold/resource Bonus: +25 gold 
Scales: Order 
 
Name: Dead Queen's Trees 
Path: Death 3 
Terrain: Any 
Freq: 2 (rare) 
Recruitables: (none) 
Recruitable Commanders: (none) 
Gems: 1 Death, 1 Water 
Gold/resource Bonus: (none) 
Scales: (none) 
 
Name: Sweating Tree 
Path: Nature 1 
Terrain: Any 
Freq: 1 (common) 
Recruitables: (none) 
Recruitable Commanders: (none) 
Gems: 1 Water 
Gold/resource Bonus: (none) 
Scales: (none) 
 
Name: Church of the Marsh 
Path: Holy 2 
Terrain: Swamp 
Freq: 2 (rare) 
Recruitables:  
Recruitable Commanders: 510 (Hierodule), 160 (High Priest of C'tis) 
Gems: 1 Nature, 1 Water 
Gold/resource Bonus: (none) 
Scales: Growth 
 
Name: Church of the Offering 
Path: Blood 1 
Terrain: Any 
Freq: 1 (uncommon) 
Recruitables: (none) 
Recruitable Commanders: (none) 
Gems: 1 Blood Slave 
Gold/resource Bonus: (none) 
Scales: (none) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Endoperez; November 11th, 2008 at 10:57 AM..
                    
                    
				
			
		
		
	
		
		
	
	
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