Re: Inventing the Hyperdrive; The Starscape Mod
The closest I ever got to this was to create a map that had a 'Hyperspace' system between every normal system on the map. I used the 'ship is pulled to center X squares / turn' attribute. Then I had the systems link to the center of the Hyperspace system and the links out of Hyperspace at the edges. Speed set to pull 4 squares / turn to center will delay most ships several turns.
Note: I noticed the AI had some difficulty with this setup.
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Gaze upon Taz-in-Space and TREMBLE!
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