View Single Post
  #6  
Old November 12th, 2008, 04:52 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,614
Thanks: 4,055
Thanked 5,812 Times in 2,868 Posts
DRG will become famous soon enough
Default Re: SA-6 movement rate

Quote:
Originally Posted by Weasel View Post
Playing a game with some SA-6's and they only move at 6 points per two minute turn. Figuring that this is low, I googled and found data that the SA-6 has a road speed of 44km/hr and about 25km/hr cross country. I am not sure how speed is represented in the game, but by doing strict math I come up with:

44km/hr = 44000meters/50(50m per hex)/60(minutes)*2(game turn)= 29 hexes per turn, and off road:

25km/hr = 25000m/50/60*2=16 hexes per turn.

Now like I said this is just doing strict meter conversion into the game; maybe movement is halved first or something in the game. Either way, that 6 movement points is only 3 hexes cross country in game play in two minutes. I find moving at less then a walking pace (150m in 2 minutes) is a bit slow.

So can someone confirm my math or explain how movement points are derived at?

thanks.
Although the game manual says " One game move (player 1 turn plus player 2 turn) represents roughly 2 - 3 minutes of 'real time'. " it's more like 3 than 2

If you read the MOBHack help you will find....."Ground Speed equation is: max km/h speed divided by 3 = SPEED in hexes."

at 44km/h it would be 15 or thereabouts. I'm not sure if this was slowed to simulate the time it would take to move and fire or somebody just droped the 1 from the speed in a cut and paste error and that became the template for all of them. On the other hand, they are 16 in the Czech OOB so this is looking like a dropped "1"

I'll put it on the to-do list for investigation

Don

Last edited by DRG; November 12th, 2008 at 04:56 PM..
Reply With Quote