Quote:
Originally Posted by cleveland
We filled 12 of 23 nations in just 5hrs. Awesome.
Xeitor - Sorry, but it'd be against the spirit of the game to change anything, though I'd personally be very interested in trying out your mod for myself.
Fakeymcfake - You got it. The Pythanese await your orders.
Mithras - Welcome to MP! Oceania has a bit of a bad reputation, so expect a rough row to hoe. If you haven't seen it, I HIGHLY recommend reading Baalz pseudo-guide on Oceania, which should give you an idea of what they might face in an MP environment.
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i never really got why oceania has such a bad reputation?
itchycentaurs should be the scourge of R'lyeh early game but seem to be overlooked, i mean they are too skilled to be taken out by R'lyehs chaff slaves, to big to be trampled by shambler thralls, and have unusually high magic resistance aswell as being exellent flanking troops to bust those tentacled fellows.
against atlantis they also fair pretty well except perhaps against those lobsters, but there are cheap ways around that.
krakens are an easy way to stop lobsters and with oceania being able to use that nature spell that calls animals depending on the terrain they tend to get a handful of kraken with the usual batch of chaffy sea critters.
later on you have naiad warriors, nice aquatic guys with awe - and they come in groups of 15. And gift of health to give you more of an edge.
and so on and so forth i could keep going on about how you can take out both atlantis and R'lyeh possibly before the late game. Oceania i accept tends to be weaker than the other two late game but they are more than competative early game and have a decent chance mid game.
Mithras embrace you're nature magic, an earlly game n2 thaumaturgy spell tends to work quite well *hint*hint*