Quote:
Originally Posted by sector24
You have a refreshing and ultra-rational approach to things, I too would like to hear why you're not interested.
Personally I think the game is starting to sound more and more like the fantasy version of GalCiv in which case I'll probably pass. GalCiv is great in its own way, but I don't think it has any replay value once you attain a certain level of competence. Same with Sins of a Solar Empire for that matter. A disturbing trend...
It's still too early to actually glean anything from the interviews and press releases though. Everything is still in the dreamtime phase where everything sounds "awesome" and no important design decisions have been revealed.
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Agreed, GalCiv becomes utterly pointless once you have mastered a few tricks, and other than putting strict self imposed limits on yourself (and I'm not talking about cheese...) the games are just an exercise in waiting for the inevitable and then deciding what the quickest way to win is without actually having to do anything other than click 'end turn'.
That said, I will likely get this game at some point anyway, just because I like Brad's overall philosophy of software, even if I don't always enjoy the actual products as much as I think I should. Still I'm sure I'd get enough game play out of it to justify the purchase.
I just hope that the actually design the game to allow for a competitive AI, as opposed to the incredibly open design of GalCiv which makes it seemingly impossible to actually have an AI capable of defending or attacking reasonably.
I have the same problem with AoW, though at least there you have MP, but the SP is just... uggg... tedious and painfully boring once you get the basics down due to the sheer idiocy of the game design crippling any potential for the AI to actually be somewhat competitive.
Oddly to most people, MoO3 had the best design to allow for a competitive AI, even if the initial release had a craptastic aI, however, the modders have actually addressed most of its major shortcomings, so that game actually plays pretty well now, well, if you can accept the macro style of empire management...