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Old November 14th, 2008, 01:26 PM
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JimMorrison JimMorrison is offline
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Default Re: OT: Stardocks Fantasy TBS

Quote:
Originally Posted by licker View Post
That said, I will likely get this game at some point anyway, just because I like Brad's overall philosophy of software, even if I don't always enjoy the actual products as much as I think I should. Still I'm sure I'd get enough game play out of it to justify the purchase.
Part of my reasoning as well. I want to see Brad's "approach" the industry succeed, and while so far Stardock hasn't made any of my "favorite games of all time", they have yet to totally disappoint me either.


Quote:
Originally Posted by licker View Post
I just hope that the actually design the game to allow for a competitive AI, as opposed to the incredibly open design of GalCiv which makes it seemingly impossible to actually have an AI capable of defending or attacking reasonably.
This one I don't get. As long as I could trade technology with people, I could keep my horse in the race, but at higher difficulties I don't see how you could ever be on top of the game, the AI just expands so fast, and produces so many ships all the time. Actually, it reminds me of how I feel about Dom3 SP. :P There reaches a point where one on difficulty setting, I can bulldoze the computer in my sleep, and on the next they just enact super-alliances that I can't find tactics able to defeat the 10-1 odds coming down on my head.


Quote:
Originally Posted by licker View Post
I have the same problem with AoW, though at least there you have MP, but the SP is just... uggg... tedious and painfully boring once you get the basics down due to the sheer idiocy of the game design crippling any potential for the AI to actually be somewhat competitive.
I love AoW2SM, for the game it is, and the world it contains. I'd still play it more, if you could auto-resolve battles and stay competitive in the game, but I find I have to manually play out every tactical battle, so as to absolutely minimize losses, and it just gets so annoying.


Quote:
Originally Posted by licker View Post
Oddly to most people, MoO3 had the best design to allow for a competitive AI, even if the initial release had a craptastic aI, however, the modders have actually addressed most of its major shortcomings, so that game actually plays pretty well now, well, if you can accept the macro style of empire management...
I thought I was the only one in the world that thought that MoO3 was pretty awesome. I almost cried when I played it far enough to see how broken it was, and then not long after, the "big patch" arrived, and fixed some things enough that the game it was could shine through the flaws that it had. Damn, now you're making me want to see if I can find that disk again..... Nice to have some variety in between Dom3 MP turns.
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