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Old November 14th, 2008, 09:58 PM

RERomine RERomine is offline
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Default Re: SA-6 movement rate

Quote:
Originally Posted by Weasel View Post
I was talking to some of the guys at The Blitz, SP ladder, and they brought up some good points. If the slow movement of the SA-6 is to represent setup time, then why are howitzers and such not reflected like that too. When guns move they have to be unlimbered, setup, and then surveyed in so accurate plotting of fire can be brought in etc.

I had never thought of this, but one of the players who is a reserve arty officer did...and it makes sense. Even setting up man packed ATGM should take more then two minutes.
What about "hipshoots" for artillery? Basically, a moving artillery battery receives a call for support is suppose to capable of unlimbering and sending rounds down range and reasonably on target in less than six minutes.

In game turns, moving artillery can't receive a call for artillery. That would constitute the first turn since the unit has to unlimber. On the second turn, the call for artillery is actually plotted. Finally, at the earliest, the artillery hits on third turn. Game time, that should be 6-9 minutes.

Unless ADA units have a similar concept, I'm not sure it can be accurately be compared to artillery procedures.
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