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Old November 15th, 2008, 07:15 AM
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (2 left) - starts 11

Why would you take F9? Spiders have high-damage attacks with death poison. They do not need help dealing damage. I'd go E9 to crank up their already high protection and keep fatigue at 0. Once the rider dies, the spiders are cool and have nice HP, but they've got an MR of 6 or something. It's better to keep the rider alive IMO. E9 on a Colossal Fetish is doable. And your Fetish will let you actually grab some land early.

Spiders have got 3 attacks at 12/12/13, so they don't need a lot of help hitting. E9N4 will help keep them alive longer. Even though in rider form they've only got 13HP, with their great protection they will take just a few HP of damage usually. E9S4 gives a bit of protection versus Smites (while you've still got a rider), and sets you up better in the late game. At S4, your god is vulnerable to Magic Duel, but E9S6 is expensive.

Besides the spiders, you'll probably want Flaming Arrows ASAP.
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