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Old November 15th, 2008, 11:44 AM

licker licker is offline
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Default Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map

Quote:
Originally Posted by Xietor View Post
f9 bless gives the spiders a magical attack, and your attack skill can never be "too high"
especially when machaka's sacred spiders can fight angels and other thugs with very high defenses effectively. Plus you get fire damage on all 3 attacks.

But as I pointed out, I did not actually sit down and design a bless for machaka. All I said is if I played them, I would take a very heavy bless and ride the spiders as far as they would take me.

It would require a lot of testing for me to ultimately decide upon the best bless. And to do that you also need to look at some of the units they likely will be fighting.

If memory serves, their pd is awful, so i likely would not take misfortune for design points.
But good luck to the player that took the spiders!
If you dig in the forums I started a thread discussing a machakan bless strat using w9 since I feel that it offers them the most benefit. f9 would be easier to get without mangleing your scales too much, but I didn't find it really helped that much (though I would recommend that you take a f4 minor bless if possible).

I believe I used a divine glyph (AWAKE of all things...) with f4w9s6, of course scales were not great, but I've not found the misfortune (at 2) to be too bad considering that you should also take O3. Drain is a bit of a pita, but you should be able to forge skull mentors natively, once you find some death income, and in MP finding death income is nominally not too difficult if you find someone willing to trade for hammers or fire or earth gems. You will probably also need to take a touch of sloth, but unless your capitol has a really bad starting position with respect to neighbors with resources, once you clear the area around it you have enough resources so as not to be limited there with your spider production.
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