Re: OT: Western v. Eastern martial arts
So, here is my understanding of your question:
Different styles of fighting are taught in drastically different ways, even with similar or identical weapons. You want to represent this in a way more interesting than French spear fighters have +1 attack and English spear fighters have +1 defense or that kind of oversimplification.
I would counter that it is difficult to break this style of gameplay, especially when I don't know anything else about your game (such as whether or not you want to have stats or skills, and, if you do, what kind you would have). If you don't want a "The Punch does 8 crush damage" dynamic I am interested what you would replace it with.
You might want to look at the game "School of Sword" (an online flash game you should be able to play for free, though not without visiting obnoxious flashing sites). It is based on three areas (above, right, left) in which the player may make attacks or blocks. It is based on predicting where your opponent will strike and taking advantage of the long downtimes after every move. The important part, from my perspective, is the emphasis on the what is actually done with each move rather than abstractions (of course, you can always go farther in that direction).
If your interest is the learning itself, you might want to wonder to what extent the PLAYER learns different styles as opposed to their CHARACTER. You probably also want to consider what the basic unit of THING LEARNED (is it a style, a move, or something else?). Another part which is important, especially for many of the martial styles that come from militaries (as opposed to martial styles that came out of street fighting) is the other skills taught with equal or greater importance, such as marching and survival skills.
I hope that sheds some light. I can't give any more specific help without knowing any more about your game.
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