Re: [mod] Banned Spells
Arcane Nexus - if there are many players it can bring huge amount of S gems even on first turn, so even if it gets dispelled immediately, it's a great investment [hundreds of S gems a turn!]
Utterdark - killer of non-undead nations, unless someone has gold piled up for upkeep, he loses 90-100% of his normal armies [not commanders], also Darkness in every prov gives hude advantage to very few nations
Burden of Time - annihilates all human nations within few turns, they simply lose most [if not all] of their commanders due to old age
Astral Corruption - it costs just blood slaves, which are easy to get, and pretty much disables effective forging and spellcasting for non-blood nations
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