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Old November 18th, 2008, 05:15 PM

RERomine RERomine is offline
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Default Re: DAR: Alam Halfa Ridge

Quote:
Originally Posted by Brummbar View Post
Andy make's some good point's but, that doesn't take away anything from your excllent reporting!

Ahistorical can be alot of fun too!

Keep 'em comin RERomine!
It does get a little difficult keeping things too historical, unless I want to turn the game into a research project. I know what the Germans had, but not when, where or how many they had.

Technically speaking, all war games are designed with an ahistorical angle to them. The losing side of a battle has a chance to win, different equipment is present than in reality, numerical odds are different, etc. During WWII, it was figured it took five Sherman tanks to destroy one Tiger, but in the game you can't get three Shermans, must less five for the price of a Tiger.

I figure the AI tends to go ahistorical in generated campaigns most of the time, anyhow. Otherwise, it wouldn't be using 34 artillery batteries, including twelve 7.2in, to support an assault against my reinforced battalion. Dealing with 48 7.2in howitzers wasn't fun, but it wasn't unexpected. For the first time in a defend, I bought bunkers and hid all my infantry in them until they were actually needed in the fight.

Part of the ahistorical aspect is my fault. My preferences are for "AI Tank Heavy". Since I have mine set that way, I have to go ahistorical to deal with the numbers of tanks the AI throws at me. That's all fine. The objective is to have fun and not recreate history, right?
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